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Forgotten Realms. More Settings. Plane Shift. Phone PDF. Virtual Tabletop. Pay What You Want. See all titles. Publisher Website. Follow Your Favorites! Sign in to get custom notifications of new products! Recent History. Product Information. Copy Link Tweet This. Brandon Coleman. Original electronic Scanned image These products were created by scanning an original printed edition.

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However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background. For printed books, we have performed high-resolution scans of an original hardcopy of the book.

We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive. On the off-chance that the Dungeon of the Mad Mage isn't massive enough for you as-is, here is a sizable sublevel to expand it even further.

Adventurer's Guide to Travelling from Simon Belt. This is a short but sweet little supplement with expanded travelling gear, climate and terrain effects, poisons, disease, and more. Useful and inspiring if you want to do more with overland wilderness travel in your games. I will probably print it and stick it in my 5e DM folder. Clegg is one of the most prolific and popular DMs Guild authors, known in particular for their work with the Ravenloft setting.

Though not as powerful in battle as some other aspects, those who take this aspect become adept at skirmishing and spying. Minor Form : You gain darkvision with a range of 60 feet. If you already have darkvision with this range or greater, the range of your darkvision increases by 30 feet. At 8th level, you gain darkvision with a range of 90 feet instead.

If you already have darkvision with this range or greater, your darkvision increases by 30 feet. At 15th level, you gain the 8th-level benefit and gain blindsense with a range of 15 feet or, if you already have blindsense with a range of 15 feet or more, you increase its range by 10 feet.

Major Form : Your shape changes to that of a dire bat. While in this form, you gain a bite attack 1d8 damage , a fly speed of 40 feet clumsy and blindsense with a range of 10 feet. At 8th level, the fly speed increases to 60 feet good , the range of your blindsense increases to 20 feet, and you gain the Flyby Attack feat. At 15th level, your fly speed increases to 80 feet good and you gain the Hover feat. The aspect of the bear invokes a juggernaut of tireless endurance and furious power. Those who take this aspect are known for surviving severe wounds and delivering punishing blows in return.

Major Form : Your shape changes to that of a dire bear. While in this form, you gain two claw attacks 1d6 damage with the grab ability, a bite attack 1d8 damage , a 40 feet base speed, low-light vision and scent 30 feet. At 8th level, you gain Improved Natural Attack with your claws. Those with the aspect of the boar are famously stubborn.

Minor Form : You gain Diehard as a bonus feat. At 8th level, you add your Hit Dice to your Constitution when determining the negative number of hit points at which you die. Major Form : Your shape changes to that of a dire boar. While in this form, you gain low-light vision , the scent ability, a gore attack 1d8 , and a base speed of 40 feet. At 15th level, you gain 1 additional hit point per Hit Die you have, and you gain Awesome Blow as a bonus feat.

Major Form : Your shape changes to that of a Large bull see Cattle. At 15th level, your gore damage increases to 2d8 and you gain the Awesome Blow feat. The crocodile lurks in the water, unseen until it lunges forth with its powerful jaws.

Major Form : Your shape changes to that of a crocodile. While in this form, you gain a swim speed of 30 feet, low-light vision , a bite attack 1d8 with the grab ability, and a tail slap attack a secondary natural attack that deals 1d12 points of damage. At 8th level, once per minute as a free action , you can increase your land speed by 20 feet for 1 round.

At 15th level, you gain Improved Natural Attack with your bite attack, and when you successfully grapple a foe, you can knock your grappled foe prone. The deinonychus is adept at racing from ambush to deliver grievous wounds with its talons. This aspect infuses the shifter with an enhanced ability to surprise foes and strike first in battle. Major Form : Your shape changes to that of a deinonychus.

While in this form, you gain a base speed of 60 feet, low-light vision , scent 30 feet , a bite attack 1d6 damage , two talon attacks 1d8 damage, and your talon attacks can use your shifter claws damage , and pounce. The aspect of the dolphin imparts clever mastery of the seas.

Shifters with this aspect also embody the size and ferociousness of large dolphins , such as orcas. Major Form : Your shape changes to that of a Large dolphin , but your space is 10 feet instead of 5 feet. While in this form, you gain a swim speed of 60 feet, blindsense with a range of 10 feet, low-light vision , a bite attack 1d8 , and the ability to hold your breath for a number of minutes equal to 6 times your Constitution score before you risk drowning.

At 8th level, the range of your blindsense increases to 20 feet. At 15th level, the range of your blindsense increases to 60 feet and your swim speed increases to 80 feet. Major Form : Your shape changes to that of a giant dragonfly.

While in this form, you gain a fly speed of 60 feet average , darkvision with a range of 60 feet, and a bite attack 2d6 with the grab ability. At 8th level, you gain Flyby Attack as a bonus feat, and your fly speed improves to 60 feet good. The aspect of the electric eel imparts the ability to charge attacks with electricity and to slip effortlessly out of danger.

Minor Form : Your attacks deal 1 point of electricity damage in addition to their normal damage. This additional electricity damage increases to 1d3 at 8th level and 1d6 at 15th level. Major Form : Your shape changes to that of an electric eel. While in this form, you gain a swim speed of 30 feet, low-light vision , electricity resistance 5, a bite attack 1d6 , and a tail attack a secondary natural touch attack that deals 1d6 points of electricity damage.

The elephant is a symbol of both power and wisdom in Garund and Vudra. Shifters who take this aspect learn the value of applying their strength with precision. Major Form : Your shape changes to that of a Large adolescent elephant as an elephant , but with a space of 10 feet. While in this form, you gain low-light vision , scent , a gore attack 1d6 damage , and a slam attack 1d8 damage with a 5-foot reach.

At 8th level, you gain trample , as the universal monster rule, dealing your shifter claw damage. The falcon senses all and has the speed to hunt down even the most elusive prey. Major Form : Your shape changes to that of a Small falcon. At 15th level, you gain blindsense with a range of 60 feet and your fly speed increases to 90 feet perfect.

The aspect of the frog grants great mobility in leaping through the air and swimming in water, as well surprising tactics in combat. Major Form : Your shape changes to that of a Large frog as per the giant frog but with a space of 10 feet. While in this form, you gain a swim speed of 30 feet, low-light vision , scent 30 feet , a bite attack 1d6 damage with the grab ability, and the ability to treat all jumps as if you had a running start.

At 8th level, you gain a tongue attack see below. At 15th level, your swim speed increases to 60 feet. In addition, the reach of your tongue attack increases to 30 feet, and your tongue attack deals bludgeoning damage equal to the damage dealt by your shifter claws. Your tongue is a primary natural attack with a reach of 15 feet. Your tongue deals no damage on a hit, but can be used to grab.

You do not gain the grappled condition while using your tongue in this manner. The aspect of the wasp grants flight and a venomous sting, as well as great mental resistance. Major Form : Your shape changes to that of a giant wasp Bestiary This ability uses the vermin shapeUM spell, rather than beast shape , for the purposes of wild shape.

While in this form, you gain a fly speed of 40 feet clumsy , and swarms and vermin do not attack you unless magically commanded to do so. At 15th level, your fly speed increases to 80 feet good , and you can attempt to gain control of a mindless swarm as a full-round action. You can direct the swarm to disperse, remain in a designated location, or attack an opponent.

This control lasts for a number of rounds equal to half your shifter level. The aspect of the horse grants speed and maneuverability. At 8th level, you gain the Run feat. If you already have the Run feat, you instead can run at 6 times your base speed when using the Run feat. Major Form : Your shape changes to that of a horse. While in this form, you gain a base speed of 50 feet, low-light vision , scent 30 feet , and the ability to move before and after an attack, as if you had the Ride — By Attack feat.

At 8th level, you can move through threatened squares without provoking attacks of opportunity , and you gain trample , as the universal monster rule, dealing your shifter claw damage. At 15th level, you gain Improved Overrun as a bonus feat, even if you do not meet the prerequisites. Lions hunt in prides, cooperating to bring down large opponents and defend their territory.

Major Form : Your shape changes to that of a dire lion Bestiary While in this form, you gain a base speed of 40 feet, low-light vision , and scent 30 feet. At 15th level, you provide a flanking bonus to any ally who threatens the same opponent as you do, and you can change places with an adjacent ally as a move action that does not provoke an attack of opportunity , as if using the Swap Places feat.

The aspect of the lizard is one of swift, graceful movement, granting the ability to dart and scurry with an astounding agility and balance. Major Form : Your shape changes to that of an agile and brightly colored giant lizard as per the giant frilled lizard , but with the following changes. While in this form, you gain a base speed of 40 feet, low-light vision , scent 30 feet , a primary bite attack 1d8 damage with the grab ability and a secondary tail attack 1d6 damage with the trip ability.

At 8th level, your base speed increases to 60 feet and you gain a climb speed of 30 feet. At 15th level, you gain Improved Natural Attack with your bite and your tail attacks, and the reach of your tail attack becomes 10 feet. Minor Form : You gain Lunge as a bonus feat. At 12th level, your reach increases by 5 feet.



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